EPISODE

63

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How to Build a Crossword Puzzle (That People Actually Want to Play)

How to Build a Crossword Puzzle (That People Actually Want to Play)

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Show Notes

David Steinberg went from submitting crosswords to the New York Times at age 12 to becoming the editorial manager at Andrews McMeel. In this episode, he shares how puzzles captured his imagination, what makes a great daily game, and why accessibility, surprise, and player-first design are key to long-term success. We also dive into how AI, onboarding, and syndication are shaping the future of games for indie developers and solvers alike.

Check out David's Resources:
https://syndication.andrewsmcmeel.com/puzzles/category/puzzles
https://www.gocomics.com

Find David Online:
http://www.customcrossword.com
https://www.xwordinfo.com/Thumbs/?author=David+Steinberg
60 Seconds With David Steinberg

Game Mentions
https://beekeeperlabs.com/crossfire/
https://www.playbalatro.com/
https://store.steampowered.com/app/2400510/Dungeons__Degenerate_Gamblers/
https://playthebazaar.com/
https://imsqueezy.com/
https://crosswordfiend.com/

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Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

HAVE A GAME?

Find it a good long-term home.

A thoughtful acquisition process, direct founder access, and ongoing stewardship.

HAVE A GAME?

Find it a good long-term home.

A thoughtful acquisition process, direct founder access, and ongoing stewardship.